WoW Classic Hit Cap Calculator
Calculate exactly how much +Hit gear you need to maximize your DPS. Find out the hit cap for your class and spec against level 63 raid bosses and never miss an important attack again.
Hit Cap Results
Select your class and spec to calculate hit requirements
Quick Reference
• 1% hit = ~15.77 hit rating
• Melee: 9% vs raid bosses
• Dual-wield: 24% vs raid bosses
• Spells: 16% vs raid bosses
• Weapon skill reduces requirements
What is Hit Chance & The Hit Cap?
Hit chance determines whether your attacks successfully connect with the target. In WoW Classic, you have a base chance to miss attacks against higher-level enemies. Against level 63 raid bosses (3 levels above you), you have a significant chance to miss without sufficient +Hit rating on your gear.
The "hit cap" is the amount of +Hit% needed to eliminate all misses against a specific enemy level. Reaching the hit cap is the most important stat priority for DPS and tanks because missing attacks means zero damage, threat, or effect - making it more valuable than any other stat until capped.
- • Melee attacks: 9% base miss chance
- • Dual-wield attacks: 24% base miss chance
- • Spells: 16% base miss chance
- • Special attacks: 9% base miss chance
- • Melee DPS: 9% hit (142 hit rating)
- • Dual-wield DPS: 24% hit (378 hit rating)
- • Casters: 16% hit (202 hit rating)
- • Tanks: 9% hit (142 hit rating)
How to Use the Hit Cap Calculator
Choose your class and specialization to get the correct hit cap requirements.
Enter your current +Hit% from gear, talents, and other sources.
Choose between dungeon bosses (62) or raid bosses (63).
See exactly how much more +Hit you need to reach the cap.
Hit Cap Examples by Class
• Arms/Fury: 9% hit cap (6% with weapon skill)
• Dual-wield Fury: 24% hit cap
• Protection: 9% hit cap for threat
• Weapon skill reduces requirements
• Main hand: 9% hit cap
• Off-hand: 24% hit cap
• Special attacks: 9% hit cap
• Weapon skill talents help
• Ranged attacks: 9% hit cap
• Melee attacks: 9% hit cap
• Pet attacks: separate calculation
• Focus on ranged hit priority
• All spells: 16% hit cap
• Elemental Precision: -6% requirement
• Final cap: 10% with talent
• Highest priority stat
• All spells: 16% hit cap
• Suppression: -10% requirement
• Final cap: 6% with talent
• Pet attacks: separate calculation
• Shadow spells: 16% hit cap
• Shadow Focus: -10% requirement
• Final cap: 6% with talent
• Healing spells cannot miss